

W marks mods featuring weapon behavior that differs from the originals (not just re-skins).Į marks mods featuring enemy behavior that differs from the originals (again, not just re-skins). As for the rest, if it has an X in the column, you can expect the following, to varying degrees: development Doomed Space Wars is a new episode for Doom 2 that requires the Zdoom source port. I've thrown all BEX and MBF stuff under BooMBF, for what is the current cross-port standard of supported "advanced" features. 5b - Game mod - Download The file Before the Bloodline v. If you don't get that version GZDoom will crash if you try to use the Legendary Complex Addon wad, though it will work with Zandronum. To get the latest version (that IS compatible with GZDoom), go to this Zandronum forum thread and download the wads there. Boom's extended format (BEX) is a step beyond DeHackEd it won't work in vanilla, but it works in a lot more ports than DECORATE, which is the realm of Zternivoom. The version hosted on Moddb right now is also not compatible with GZDoom, just Zandronum. "Classic" mods achieve their effects via DeHackEd and will work in any port that supports it, which is pretty much all the popular ones. The most significant, for compatibility reasons, is the target port.


"Built-In Mods" come with their own map packs and aren't explicitly designed to work with others. The first, "Gameplay Mods", consists of works that can be played on top of existing mapsets.
